Module Make.Transform
val reset : t -> unitval transform : t -> Matrix.t -> unitval translate : t -> x:float -> y:float -> unitval rotate : t -> angle:float -> unitval skew_x : t -> angle:float -> unitval skew_y : t -> angle:float -> unitval scale : t -> x:float -> y:float -> unitval current_transform : t -> Matrix.tval deg_to_rad : float -> floatval rad_to_deg : float -> float